I started writing an XXX file repacker, i hope your experiences in this forum help my work.Īny idea and comments?well, give the shot!!! we need every help we can gather, such, yours will be more than welcome!ĭo think we could have Kratos or Cyber Smoke then?! I mean with this final step?! you must talk to HowardC on psx scene, or unclefestor or rich there or here, they're up to this knoledge! With this knowledge that exist in this forum i think the final step is important step!! skeletonMesh in YYY.ĩ: repack YYY folder into XXX(PC version) file again PSK.ģ:with ActorX plugin import *.PSK into 3DSMax or Maya and then edit the character.(in low level changes: only reposition some vertices).ĥ: import FBX file that created in spep 4 into UDK EditorĦ:in UDK Editor export imported character as UPKħ:again with extract.exe unpack new UPK in ZZZ folder.Ĩ: swap new. XXX file into YYY folder.Ģ:with uModel program export.
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